﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace XNADota.ContentPipeline.Data
{
    public class GameSettings
    {
        // graphics
        public bool IsFullScreen;
        public int ScreenWidth;
        public int ScreenHeight;
        public bool IsMouseVisible;

        // terrain
        public string TerrainConfigPath;
        public int DefaultResolution;

        // fps
        public bool DisplayFrameRate;
    }
}
